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Utilizing our unique and patented Syllabic Module Programmed Language Engine (SiMPLE), TotalSynch breaks down simple text into natural-speech syllables, and converts them to the motions and sound of an actor's voice becoming a natural language interpreter.
A character animation and speech tool comprising: a character library, comprising an assortment of character being capable of being rendered lifelike by computer graphic rendering image generation, and being fully interchangeable among the library assortment in relation to all other characters; a sampled human voice library, comprising one or more male, female, child, and exaggerated human caricature voice samples, each voice sample being standardized in sampling modules and time duration, each of said voice samples being fully interchangeable among the library assortment in relation to all other of said voice samples, and fully integrated therewith; a text-to-speech assembly apparatus, whereby any English word text entered by a keyboard into the application is translated to its syllabic components and both a voice syllabic component and an animation motion graph data component are introduced into an assembly timeline for editing; and complete motion graphs of lip synch animation married to sound modules of spoken syllables of speech; wherein an animation sequence can be created with substantially perfect synchronization between the lip movement of a selected character and accompanying words spoken by the character on an accompanying sound track.
A character animation and speech tool. comprising: a character library, comprising an assortment of characters, each character being capable of being rendered lifelike by computer graphic rendering image generation, and being fully interchangeable among the library assortment in relation to all other characters; a sampled human voice library, comprising one or more of male, female, child, and exaggerated human caricature voice samples, each voice sample being standardized in sampling modules and time duration, each of said voice samples being fully interchangeable among the library assortment in relation to all other of said voice samples, and fully integrated therewith;
The animation and speech tool as recited in claim 1,
wherein said tool utilizes full motion graphed modules.
The animation and speech tool as recited in claim 1,
wherein editing is performed by a user at the syllable level.
The animation and speech tool as recited in claim 1,
wherein said tool further comprises an internal dictionary, said internal dictionary
including an accent module for breaking down a word into correct syllables so that
proper accented speech pronunciation results.
The animation and speech tool as recited in claim 1,
and further comprising separate controls for animation of the mouth (lips), jaw, and tongue,
as independent physiological entities, thereby correctly replicating real human physiology.
The animation and speech tool as recited in claim 1,
wherein said tool has a capability to create both laterally and vertically asymmetrical
mouth postures, for correctly replicating real human physiology and speech motion patterns.
Wherein said tool has a capability to create both laterally and vertically asymmetrical
mouth postures, for correctly replicating real human physiology and speech motion patterns.
A character animation and speech tool comprising: a character library, comprising an assortment of character being capable of being rendered lifelike by computer graphic rendering image generation,
and being fully interchangeable among the library assortment in relation to all other characters;
a sampled human voice library, comprising one or more of male, female, child, and exaggerated human caricature voice samples, each voice sample being standardized in sampling modules and time duration, each of said voice samples being fully interchangeable among the library assortment in relation to all other of said voice samples, and fully integrated therewith: a text-to-speech assembly apparatus,
whereby any word text entered by a keyboard into the application is translated to its syllabic
components and both a voice syllabic component and an animation motion graph data component
are introduced into an assembly timeline for editing; and an internal dictionary, said internal
dictionary including an accent module for breaking down a word into correct syllables
so that proper accented speech pronunciation results; wherein said tool has a capacity
to permit change of actual words to be spoken in an animation sequence, during the creation
of said animation sequence, without the need tore-record any audio files.
The animation and speech tool as recited in claim 7,
wherein said tool utilizes full motion graphed modules. a text-to-speech assembly apparatus,
whereby any word text entered by a keyboard into the application is translated to its syllabic
components and both a voice syllabic component and an animation motion graph data component
are introduced into an assembly time line for editing;
The animation and speech tool as recited in claim 7,
wherein editing is performed by a user at the syllable level. a syllabic speech editing apparatus,
wherein all entered text words may be edited with respect to volume, pace and pitch in syllabic units consistent with natural speech patterns and conscious human speech logic; and
The animation and speech tool as recited in claim 7,
and further comprising separate controls for animation of the mouth (lips), jaw, and tongue,
as independent physiological entities, thereby correctly replicating real human physiology.
The animation and speech tool as recited in claim 7,
an animation assembly apparatus, whereby the edited animation motion graph data components drive the character to create facial motions consistent with natural speech, and each edited voice syllabic component is 40simultaneously assembled into a composite audio speech track fully synchronized with character facial motions; wherein said speech tool operates at a syllable level of speech manipulation, both in its internal architecture and at its user tool set, thereby replicating natural human choices in giving dramatic emphasis and clear enunciation in speech presentations.
A character animation and speech tool comprising: a character library, comprising an assortment of character being capable of being rendered lifelike by computer graphic rendering image generation,
and being fully interchangeable among the library assortment in relation to all other characters;
a sampled human voice library, comprising one or more of male, female, child, and exaggerated human caricature voice samples, each voice sample being standardized in sampling modules and time duration, each of said voice samples being fully interchangeable among the library assortment in relation to all other of said voice samples, and fully integrated there with; a text-to-speech assembly apparatus, whereby any word text entered by a keyboard into the application is translated to its syllabic
components and both a voice syllabic component and an animation motion graph data component
are introduced into an assembly timeline for editing; and complete motion graphs of lip synch
animation married to sound modules of spoken syllables of speech; wherein an animation sequence
can be created with substantially perfect synchronization between the lip movement of a selected
character and accompanying words spoken by the character on an accompanying soundtrack.